BRAWLWISE

How it works

Where the matches come from

Supercell's official Brawl Stars API. Every few hours we read the latest battles of players from the global, country and brawler leaderboards, and of the players we meet in their matches. A match seen from several players counts once.

The window

The last 14 days. Updated 09 Nov 2026 14:19 UTC.

Win rate

From 3v3 and 5v5 games, counting both teams. A brawler on both teams of a game is left out of its own win rate. Draws count as half a win. Every win rate is shown with its 95% margin.

Tiers

A score of 60% adjusted win rate and 40% pick rate. Top 10% is S, the next 20% A, the next 30% B, the rest C. Adjusted means pulled toward 50% by 50 imaginary games, so a brawler with few games cannot top the list.

How much data we need

A brawler needs 800 games and 20 different players to get a tier, a brawler on one map 200, a counter 600. We chose these so a shown difference is real, not noise.

Bots

The ladder is full of the game's own bots. We recognise them (no battle log, level 1, no wins) and drop every game that has one. In this window: 4,320 of 82,984 ladder team games.

Why no ladder win rates

On the ladder a brawler's win rate mostly tells who plays it: brawlers loved by top players look strong whatever their real strength. Ranked matches players of equal rank, so there the number means something. For the ladder we show what top players pick.

What we cannot see

The API does not say which gadget, star power or gear was used in a match, nor the draft bans. So we do not publish "best build" numbers.